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![]() Can easily have an army of Scoundrel by turn 25. Most cost effective army : Using Corrupted Killers + Shadow Stalker = evolving unit 3.5 from the one of the cheapest unit (1) in game = Scoundrel. If Rogue gets this before turns 50 it's bye bye ! Plague of Brigands : Can't be disjuncted, only needs LOS on the target city and absolutely WILL tear up a weakly defended city. By far the best recruiter, both in term of charm / seduce and in terms of annexing neutral cities(Courteasan Ambassador) By far the best scout units in game (Grimbeak Crow) ![]() Most elusive class both in terms of stealth and movement having access to a floating unit at level 2 (evolving scoundrel unit = lesser shadow stalker) By far the best city conquerer class of the game with most unit having means to bypass / climb / fly over walls, not to mention some of the most effective city strategic spells in the game (more on that later) ![]() Don't have experience against human players yet. Just trying Rogue right now and I'd like to share my strats :ĭisclaimer : this is my opinion after having played this class against computer at highest level. ![]() ![]() The NES version's way is total bs: You have to beat the game 9 times before you even get access to the final 4 bonus worlds! In All Stars, all you have to do is the same way you get into World 9: Beat the game without using warp zones. That being said, The All Stars version of Lost Levels made one important change: The way to access Worlds A, B, C, and D. To me, Lost Level's punishment for screwing up sets it apart from other Mario games! I prefer the NES version, because to me, the changes the SNES version adds sorta removes a lot of the pressure I love Lost Levels for. In the SNES version, you continue from the start of the level after a game over instead of the entire world, and the SNES version adds more 1-ups as well. Lost Levels on the other hand, is significantly easier on Super Mario Bros All-Stars. There are probably some other difficulty changes I'm not remembering since I tend to stick to the NES version of that game. Take the tube upwards to the level's exit.Now, if you're talking about the US version of SMB2, afaik, the main difficulty change was that you could select your character again after you die. Keep leaping off Bills until you get to the coin. Super Mario Bros.: The Lost Levels was actually Super Mario Bros. Use the barrage of Bills to leap towards the coin in the upper left. 3' could very well deserve a 10/10, but the original game would only be a 7 or 8 out of 10 in comparison, while this release should be dropped a point even. Super Mario Bros.: The Lost Levels (Online) Image: Nintendo. In the area above you'll encounter more Bullet Bills than you bargained for. You can also use a Propeller Mushroom to fly up the pipe. Either freeze one with an ice ball or just jump on one to get a boost up. ![]() To get to this pipe you'll need to use the Bullet Bills firing from the far left. ![]() ![]() It's a green warp pipe hanging in the upper right. The final coin in this level is in a secret warp pipe just past the red warp pipe leading to the flag area. ![]() You have to stand on the top platform(without tilting the Wii remote), and drop down to the other platform below. The second coin is between two platforms you can control by tilting your Wii Remote. Instead, use the Banzai Bill to get a boost into the first coin in the upper right. Just before the giant Banzai Bill canon at the end of the first stretch is the red pipe leading to the rest of the level. ![]() ![]() ![]() ![]() If you can see the boar or wolf then you are close enough. Most creatures are only visible when they are in an active area (except Lox).Boars also become alerted when too close to a source of fire. Creatures become alerted if they become aggressive to another creature.Player base structures can be used to prevent the food from despawning. Creatures only eat one item from stacks so the food doesn't have to be thrown one by one.When taming is finished, a message is shown on the screen. Taming always requires 600 successful ticks (30 minutes). Progress is also shown on the creature hover text but this requires getting very close which often alerts the creature. Yellow hearts indicate a successful taming progress. The area is active (any player within ~64 meters, exact distance depends on the underlying zone system).The creature is not alerted (no red exclamation mark).Taming progresses every 3 seconds if following conditions are true: Automatic breeders require a specific design as the creatures usually stand on an area that is not valid for pathfinding ( wood poles or small floors).īlueberries, Carrots, Onions, Raspberries, Red Mushrooms or Turnipsīoar meat, Deer meat, Lox meat, Neck tail, Raw fish or SausagesĬarrot seeds, Turnip seeds, Onion seeds, Beech seeds, Birch seeds, Barley, DandelionĪ boar with the acclimatizing status and taming progress.This is because their pathfinding is based on size of Trolls. Lox won't eat if there is a roof too close to them.Failing the pathfinding check prevents eating even if the food is within the eating range.If it's day time, the player must trap the wolf and wait nearby to prevent it from despawning. ![]()
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